

/* this ALWAYS GENERATED file contains the definitions for the interfaces */


 /* File created by MIDL compiler version 7.00.0500 */
/* at Mon May 07 16:46:52 2012
 */
/* Compiler settings for _np_game_player.idl:
    Oicf, W1, Zp8, env=Win32 (32b run)
    protocol : dce , ms_ext, c_ext, robust
    error checks: allocation ref bounds_check enum stub_data 
    VC __declspec() decoration level: 
         __declspec(uuid()), __declspec(selectany), __declspec(novtable)
         DECLSPEC_UUID(), MIDL_INTERFACE()
*/
//@@MIDL_FILE_HEADING(  )

#pragma warning( disable: 4049 )  /* more than 64k source lines */


/* verify that the <rpcndr.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCNDR_H_VERSION__
#define __REQUIRED_RPCNDR_H_VERSION__ 475
#endif

#include "rpc.h"
#include "rpcndr.h"

#ifndef __RPCNDR_H_VERSION__
#error this stub requires an updated version of <rpcndr.h>
#endif // __RPCNDR_H_VERSION__

#ifndef COM_NO_WINDOWS_H
#include "windows.h"
#include "ole2.h"
#endif /*COM_NO_WINDOWS_H*/

#ifndef ___np_game_player_h__
#define ___np_game_player_h__

#if defined(_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif

/* Forward Declarations */ 

#ifndef __Ims_game_player_FWD_DEFINED__
#define __Ims_game_player_FWD_DEFINED__
typedef interface Ims_game_player Ims_game_player;
#endif 	/* __Ims_game_player_FWD_DEFINED__ */


#ifndef __ms_game_player_FWD_DEFINED__
#define __ms_game_player_FWD_DEFINED__

#ifdef __cplusplus
typedef class ms_game_player ms_game_player;
#else
typedef struct ms_game_player ms_game_player;
#endif /* __cplusplus */

#endif 	/* __ms_game_player_FWD_DEFINED__ */


/* header files for imported files */
#include "prsht.h"
#include "mshtml.h"
#include "mshtmhst.h"
#include "exdisp.h"
#include "objsafe.h"
#include "shldisp.h"
#include "shobjidl.h"

#ifdef __cplusplus
extern "C"{
#endif 


#ifndef __Ims_game_player_INTERFACE_DEFINED__
#define __Ims_game_player_INTERFACE_DEFINED__

/* interface Ims_game_player */
/* [unique][helpstring][dual][uuid][object] */ 


EXTERN_C const IID IID_Ims_game_player;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("B48FA519-B59E-4414-B419-775ABA450215")
    Ims_game_player : public IDispatch
    {
    public:
        virtual /* [helpstring][id][propget] */ HRESULT STDMETHODCALLTYPE get_gamename( 
            /* [retval][out] */ BSTR *pVal) = 0;
        
        virtual /* [helpstring][id][propput] */ HRESULT STDMETHODCALLTYPE put_gamename( 
            /* [in] */ BSTR newVal) = 0;
        
        virtual /* [helpstring][id][propget] */ HRESULT STDMETHODCALLTYPE get_gamecore( 
            /* [retval][out] */ BSTR *pVal) = 0;
        
        virtual /* [helpstring][id][propput] */ HRESULT STDMETHODCALLTYPE put_gamecore( 
            /* [in] */ BSTR newVal) = 0;
        
        virtual /* [helpstring][id][propget] */ HRESULT STDMETHODCALLTYPE get_userid( 
            /* [retval][out] */ BSTR *pVal) = 0;
        
        virtual /* [helpstring][id][propput] */ HRESULT STDMETHODCALLTYPE put_userid( 
            /* [in] */ BSTR newVal) = 0;
        
        virtual /* [helpstring][id][propget] */ HRESULT STDMETHODCALLTYPE get_userkey( 
            /* [retval][out] */ BSTR *pVal) = 0;
        
        virtual /* [helpstring][id][propput] */ HRESULT STDMETHODCALLTYPE put_userkey( 
            /* [in] */ BSTR newVal) = 0;
        
        virtual /* [helpstring][id][propget] */ HRESULT STDMETHODCALLTYPE get_resurl( 
            /* [retval][out] */ BSTR *pVal) = 0;
        
        virtual /* [helpstring][id][propput] */ HRESULT STDMETHODCALLTYPE put_resurl( 
            /* [in] */ BSTR newVal) = 0;
        
        virtual /* [helpstring][id][propget] */ HRESULT STDMETHODCALLTYPE get_custom( 
            /* [retval][out] */ BSTR *pVal) = 0;
        
        virtual /* [helpstring][id][propput] */ HRESULT STDMETHODCALLTYPE put_custom( 
            /* [in] */ BSTR newVal) = 0;
        
        virtual /* [helpstring][id][propget] */ HRESULT STDMETHODCALLTYPE get_gameclass( 
            /* [retval][out] */ BSTR *pVal) = 0;
        
        virtual /* [helpstring][id][propput] */ HRESULT STDMETHODCALLTYPE put_gameclass( 
            /* [in] */ BSTR newVal) = 0;
        
        virtual /* [helpstring][id][propget] */ HRESULT STDMETHODCALLTYPE get_cmdline( 
            /* [retval][out] */ BSTR *pVal) = 0;
        
        virtual /* [helpstring][id][propput] */ HRESULT STDMETHODCALLTYPE put_cmdline( 
            /* [in] */ BSTR newVal) = 0;
        
    };
    
#else 	/* C style interface */

    typedef struct Ims_game_playerVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            Ims_game_player * This,
            /* [in] */ REFIID riid,
            /* [iid_is][out] */ 
            __RPC__deref_out  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            Ims_game_player * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            Ims_game_player * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetTypeInfoCount )( 
            Ims_game_player * This,
            /* [out] */ UINT *pctinfo);
        
        HRESULT ( STDMETHODCALLTYPE *GetTypeInfo )( 
            Ims_game_player * This,
            /* [in] */ UINT iTInfo,
            /* [in] */ LCID lcid,
            /* [out] */ ITypeInfo **ppTInfo);
        
        HRESULT ( STDMETHODCALLTYPE *GetIDsOfNames )( 
            Ims_game_player * This,
            /* [in] */ REFIID riid,
            /* [size_is][in] */ LPOLESTR *rgszNames,
            /* [range][in] */ UINT cNames,
            /* [in] */ LCID lcid,
            /* [size_is][out] */ DISPID *rgDispId);
        
        /* [local] */ HRESULT ( STDMETHODCALLTYPE *Invoke )( 
            Ims_game_player * This,
            /* [in] */ DISPID dispIdMember,
            /* [in] */ REFIID riid,
            /* [in] */ LCID lcid,
            /* [in] */ WORD wFlags,
            /* [out][in] */ DISPPARAMS *pDispParams,
            /* [out] */ VARIANT *pVarResult,
            /* [out] */ EXCEPINFO *pExcepInfo,
            /* [out] */ UINT *puArgErr);
        
        /* [helpstring][id][propget] */ HRESULT ( STDMETHODCALLTYPE *get_gamename )( 
            Ims_game_player * This,
            /* [retval][out] */ BSTR *pVal);
        
        /* [helpstring][id][propput] */ HRESULT ( STDMETHODCALLTYPE *put_gamename )( 
            Ims_game_player * This,
            /* [in] */ BSTR newVal);
        
        /* [helpstring][id][propget] */ HRESULT ( STDMETHODCALLTYPE *get_gamecore )( 
            Ims_game_player * This,
            /* [retval][out] */ BSTR *pVal);
        
        /* [helpstring][id][propput] */ HRESULT ( STDMETHODCALLTYPE *put_gamecore )( 
            Ims_game_player * This,
            /* [in] */ BSTR newVal);
        
        /* [helpstring][id][propget] */ HRESULT ( STDMETHODCALLTYPE *get_userid )( 
            Ims_game_player * This,
            /* [retval][out] */ BSTR *pVal);
        
        /* [helpstring][id][propput] */ HRESULT ( STDMETHODCALLTYPE *put_userid )( 
            Ims_game_player * This,
            /* [in] */ BSTR newVal);
        
        /* [helpstring][id][propget] */ HRESULT ( STDMETHODCALLTYPE *get_userkey )( 
            Ims_game_player * This,
            /* [retval][out] */ BSTR *pVal);
        
        /* [helpstring][id][propput] */ HRESULT ( STDMETHODCALLTYPE *put_userkey )( 
            Ims_game_player * This,
            /* [in] */ BSTR newVal);
        
        /* [helpstring][id][propget] */ HRESULT ( STDMETHODCALLTYPE *get_resurl )( 
            Ims_game_player * This,
            /* [retval][out] */ BSTR *pVal);
        
        /* [helpstring][id][propput] */ HRESULT ( STDMETHODCALLTYPE *put_resurl )( 
            Ims_game_player * This,
            /* [in] */ BSTR newVal);
        
        /* [helpstring][id][propget] */ HRESULT ( STDMETHODCALLTYPE *get_custom )( 
            Ims_game_player * This,
            /* [retval][out] */ BSTR *pVal);
        
        /* [helpstring][id][propput] */ HRESULT ( STDMETHODCALLTYPE *put_custom )( 
            Ims_game_player * This,
            /* [in] */ BSTR newVal);
        
        /* [helpstring][id][propget] */ HRESULT ( STDMETHODCALLTYPE *get_gameclass )( 
            Ims_game_player * This,
            /* [retval][out] */ BSTR *pVal);
        
        /* [helpstring][id][propput] */ HRESULT ( STDMETHODCALLTYPE *put_gameclass )( 
            Ims_game_player * This,
            /* [in] */ BSTR newVal);
        
        /* [helpstring][id][propget] */ HRESULT ( STDMETHODCALLTYPE *get_cmdline )( 
            Ims_game_player * This,
            /* [retval][out] */ BSTR *pVal);
        
        /* [helpstring][id][propput] */ HRESULT ( STDMETHODCALLTYPE *put_cmdline )( 
            Ims_game_player * This,
            /* [in] */ BSTR newVal);
        
        END_INTERFACE
    } Ims_game_playerVtbl;

    interface Ims_game_player
    {
        CONST_VTBL struct Ims_game_playerVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define Ims_game_player_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define Ims_game_player_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define Ims_game_player_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define Ims_game_player_GetTypeInfoCount(This,pctinfo)	\
    ( (This)->lpVtbl -> GetTypeInfoCount(This,pctinfo) ) 

#define Ims_game_player_GetTypeInfo(This,iTInfo,lcid,ppTInfo)	\
    ( (This)->lpVtbl -> GetTypeInfo(This,iTInfo,lcid,ppTInfo) ) 

#define Ims_game_player_GetIDsOfNames(This,riid,rgszNames,cNames,lcid,rgDispId)	\
    ( (This)->lpVtbl -> GetIDsOfNames(This,riid,rgszNames,cNames,lcid,rgDispId) ) 

#define Ims_game_player_Invoke(This,dispIdMember,riid,lcid,wFlags,pDispParams,pVarResult,pExcepInfo,puArgErr)	\
    ( (This)->lpVtbl -> Invoke(This,dispIdMember,riid,lcid,wFlags,pDispParams,pVarResult,pExcepInfo,puArgErr) ) 


#define Ims_game_player_get_gamename(This,pVal)	\
    ( (This)->lpVtbl -> get_gamename(This,pVal) ) 

#define Ims_game_player_put_gamename(This,newVal)	\
    ( (This)->lpVtbl -> put_gamename(This,newVal) ) 

#define Ims_game_player_get_gamecore(This,pVal)	\
    ( (This)->lpVtbl -> get_gamecore(This,pVal) ) 

#define Ims_game_player_put_gamecore(This,newVal)	\
    ( (This)->lpVtbl -> put_gamecore(This,newVal) ) 

#define Ims_game_player_get_userid(This,pVal)	\
    ( (This)->lpVtbl -> get_userid(This,pVal) ) 

#define Ims_game_player_put_userid(This,newVal)	\
    ( (This)->lpVtbl -> put_userid(This,newVal) ) 

#define Ims_game_player_get_userkey(This,pVal)	\
    ( (This)->lpVtbl -> get_userkey(This,pVal) ) 

#define Ims_game_player_put_userkey(This,newVal)	\
    ( (This)->lpVtbl -> put_userkey(This,newVal) ) 

#define Ims_game_player_get_resurl(This,pVal)	\
    ( (This)->lpVtbl -> get_resurl(This,pVal) ) 

#define Ims_game_player_put_resurl(This,newVal)	\
    ( (This)->lpVtbl -> put_resurl(This,newVal) ) 

#define Ims_game_player_get_custom(This,pVal)	\
    ( (This)->lpVtbl -> get_custom(This,pVal) ) 

#define Ims_game_player_put_custom(This,newVal)	\
    ( (This)->lpVtbl -> put_custom(This,newVal) ) 

#define Ims_game_player_get_gameclass(This,pVal)	\
    ( (This)->lpVtbl -> get_gameclass(This,pVal) ) 

#define Ims_game_player_put_gameclass(This,newVal)	\
    ( (This)->lpVtbl -> put_gameclass(This,newVal) ) 

#define Ims_game_player_get_cmdline(This,pVal)	\
    ( (This)->lpVtbl -> get_cmdline(This,pVal) ) 

#define Ims_game_player_put_cmdline(This,newVal)	\
    ( (This)->lpVtbl -> put_cmdline(This,newVal) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __Ims_game_player_INTERFACE_DEFINED__ */



#ifndef __np_game_player_LIBRARY_DEFINED__
#define __np_game_player_LIBRARY_DEFINED__

/* library np_game_player */
/* [helpstring][uuid][version] */ 


EXTERN_C const IID LIBID_np_game_player;

EXTERN_C const CLSID CLSID_ms_game_player;

#ifdef __cplusplus

class DECLSPEC_UUID("4A8A0E74-934D-498A-B9B0-8490C500EAA7")
ms_game_player;
#endif
#endif /* __np_game_player_LIBRARY_DEFINED__ */

/* Additional Prototypes for ALL interfaces */

unsigned long             __RPC_USER  BSTR_UserSize(     unsigned long *, unsigned long            , BSTR * ); 
unsigned char * __RPC_USER  BSTR_UserMarshal(  unsigned long *, unsigned char *, BSTR * ); 
unsigned char * __RPC_USER  BSTR_UserUnmarshal(unsigned long *, unsigned char *, BSTR * ); 
void                      __RPC_USER  BSTR_UserFree(     unsigned long *, BSTR * ); 

/* end of Additional Prototypes */

#ifdef __cplusplus
}
#endif

#endif


